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Pascal Editor

Intermediate

Development line: project:editor · thread pascal-editor-development
Last event: 2026-07-27 · 1 dated since 2026-07-27 · Researched: 2026-09-06 · confidence: medium

What it is

Pascal Editor is an open-source 3D building editor with a semantic scene graph.

  • Runs as a hosted editor or a persistent local CLI runtime.
  • Exposes MCP tools for project and scene editing, validation, and saving.
  • Publishes reusable React packages for embedding.

Development line

  • 2026-07-27 — Pascal Editor GitHub repository linked. On 2026-07-27, we linked the project's GitHub repository. This gives a public project reference, but documents no release, feature, ownership change, or repository state.

What changed

  • 2026-04-09 — Hosted Pascal v1.0.0 launched with a semantic scene graph for people and AI agents.
  • 2026-04-14 — Hosted v1.1.0 added AI layout generation and a photorealistic rendering tab.
  • 2026-05-05 — Hosted v1.2.0 added agent-driven editing and SAM3D image-to-3D.
  • 2026-06-09 — Hosted v1.3.0 added presets, room templates, and improved manipulation.
  • 2026-06-10 — Open-source v0.9.1 published core, viewer, and editor packages at 0.9.1; the announced v0.9.0 packages never reached npm.
  • 2026-06-21 — Hosted v1.4.0 added materials, first-person walkthroughs, and MEP tools.
  • 2026-07-08 — Hosted v1.5.0 added a rebuilt Studio, the first editor plugin, and lingo unit input.
  • 2026-07-27 — No retrieved first-party release or changelog entry identifies a shipped change on this date; the repository reference is an identity pointer, not a release boundary.
  • 2026-07-30 — Hosted v1.6.0 added terrain and vertical-construction workflows; the related open-source packages shipped separately as v1.0.0-beta.1.
  • 2026-08-03 — Hosted v1.7.0 added team editing, shared cursors and cameras, shared AI chat, and Material Studio.
  • 2026-08-11 — Hosted v1.8.0 added the Pascal CLI and agent accounts.
  • 2026-08-26 — Hosted v1.9.0 added Bones, Pascal Capture mesh scanning, and block modeling.

How to use this

As of 2026-07-27, use the linked Pascal Editor GitHub repository as the project's reference point, and verify its capabilities and release status directly before relying on it.

  1. Choose a project store first: use hosted MCP for Pascal account or organization projects, or the local CLI for local SQLite projects; they do not share data. — https://editor.pascal.app/docs/developers/mcp
  2. For a local editor, install Node.js 22.13+ and run npx @pascal-app/cli editor. — https://editor.pascal.app/docs/developers/local-editor
  3. Connect a local agent with pascal mcp setup <codex|claude> or pascal mcp connect; configure the hosted endpoint only for hosted projects. — https://editor.pascal.app/docs/developers/mcp
  4. For an existing scene, use list_scenes then load_scene, make semantic edits, run validate_scene and verify_scene, then save_scene and get_project_status. — https://editor.pascal.app/docs/developers/mcp
  5. To embed the editor, install the published packages and load the built-in plugin before mounting the viewer. — https://github.com/pascalorg/editor

Best practices

Superseded by this

  • Nothing marked obsolete yet.

Still unknown

  • No first-party release or changelog entry was found for 2026-07-27, so no capability or version can safely be assigned to that date.
  • The hosted product changelog and open-source package releases use different version numbers; the July 30 release explains that distinction, but no complete later cross-version compatibility matrix was found.
  • No official Chinese-language documentation or independently reproducible Chinese operating report was found, so no Chinese practice is included.
  • The local CLI documentation still describes Linux and Windows support as unverified in its initial release; a current platform support matrix was not found.

Sources

source title read
https://github.com/pascalorg/editor Pascal Editor — GitHub repository 2026-09-06
https://editor.pascal.app/changelog Changelog Pascal Editor
https://github.com/pascalorg/editor/releases/tag/v0.9.1 Release v0.9.1 — Preset System, Rooms & Templates, Building Manipulation 2026-09-06
https://editor.pascal.app/changelog/2026-07-30-terrain-and-community Shape the ground, then build on it Changelog
https://github.com/pascalorg/editor/releases/tag/v1.0.0-beta.1 Release Pascal Editor 1.0.0-beta.1 2026-09-06
https://editor.pascal.app/docs/developers/local-editor Run Pascal locally - Pascal 2026-09-06
https://editor.pascal.app/docs/developers/mcp Connect an AI agent - Pascal 2026-09-06
https://github.com/pascalorg/editor/blob/main/CONTRIBUTING.md Contributing to Pascal Editor 2026-09-06

Agent brief

  • Subject: project:editor, thread pascal-editor-development, 1 dated events 2026-07-27 → 2026-07-27.
  • Practical note: As of 2026-07-27, use the linked Pascal Editor GitHub repository as the project's reference point, and verify its capabilities and release status directly before relying on it.
  • Confidence: medium. Dated supersedes above are the authority for what is obsolete.