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Go

Go is a compiled systems language built for concurrent network services: fast compile times, a rich standard library, first-class goroutines and channels, and a minimal surface area. Articles cover the concurrency model (goroutines, channels, select, sync primitives), error-handling idioms that differ from exceptions, interface-driven composition, the net/http toolkit, and production patterns for microservices and database access. Each entry is copy-paste-ready code plus the gotcha you only learn after shipping.

Fundamentals

Concurrency

Web & Servers

  • http servers - HTTP servers, routing, middleware, net/http patterns

Additional References

  • Go Concurrency - Goroutines, Channels, and Sync - Go's concurrency model - the GMP scheduler, channels, select, synchronization primitives, and
  • database patterns - Production database patterns in Go - PostgreSQL with pgx, MongoDB with official driver, Redis
  • fundamentals - Core Go language features - type system, slices, maps, pointers, interfaces, closures, and error
  • microservices - Production Go microservice patterns - gRPC with protobuf, clean architecture layers, dependency