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Audio & Voice

Modern speech systems span three core areas: recognizing spoken language (ASR), synthesizing voices (TTS), and converting or cloning speaker identity. Articles here cover current model families (Whisper, Qwen3-ASR, NVIDIA Canary, F5-TTS, CosyVoice), latency budgets for real-time voice agents, fine-tuning infrastructure on rented GPUs, and multilingual deployment trade-offs. Each piece is a dense reference: architecture diagrams, commands, benchmarks, and integration gotchas — not tutorials.

Speech & Recognition

Text-to-Speech

  • tts models - TTS model comparison, latency benchmarks, multilingual support
  • voice cloning - Voice cloning, voice mixing, naturalness benchmarks
  • voice conversion - Voice conversion techniques and pipelines
  • audio generation - Audio generation models and workflows
  • audio flamingo - Audio Flamingo 3, Music Flamingo, and AF-Next understanding artifacts
  • ace step 1 5 - ACE-Step 1.5 base/SFT/turbo and XL hardware bounds

Voice Applications

Additional References

  • asr stt compression - KV cache compression methods for ASR/TTS inference and LLM context in 2026: TriAttention
  • audio omni unified model - Single model for audio understanding, generation, and editing via frozen LLM reasoning + trainable
  • lemas tts and speech editing - LEMAS open-source multilingual TTS and word-level speech editing models - architecture
  • tts fine tuning infrastructure - GPU rental platform comparison and deployment patterns for fine-tuning and serving 2B-4B TTS models
  • voice design - Creating unique synthetic voices from text descriptions, voice morphing, naturalness benchmarks